You can "buy" the mods (Bethesda regularly gives some of them away for free and they give you 100 credits when you buy the game), and they download install without problem. They partially function - you can enter the Creation Club menu and sort of browse the list of mods, but the images and pricing never load. Skyrim Special Edition Creation Club and Mods don't work I would love to be able to launch it differently tho, it doesn't feel right to need to open a terminal and pass in the Proton version location and. I also found that a few mods can fail to load properly by using the method I mentioned in a previous reply (Quick Loot RE being one), and that SSE Engine Fixes doesn't work because it needs both the SkyrimSE.exe and skse64_loader.exe unmodified on the same folder, so what I did was to revert this files back and add this to my launch options kitty & echo %command% >/dev/null (kitty can be replaced by the terminal you use) so a terminal will open where I can type ~/".steam/root/compatibilitytools.d/protola-5.0-9.1/proton" run skse64_loader.exe to properly run SKSE64 with SSE Engine Fixes. Maybe something is missing on my system, as I can't seem to be able to launch SKSE64 normally as others can. Unfortunately didn't work for me, it still gives me the Couldn't read arguments error. You should not need to do anything else from this. The GE proton will detect SKSE64 and offer to load it (it will ask every time you start the game: the selection is not remembered). SkyrimSE must be installed in the default SteamApps folder in your home dir ( ~/.steam/steam/steamapps/ )ġ - Install a fresh version of Skyrim SE in Steam Linux native clientĢ - Launch the game once without mods, ENB etc to create important files and with Proton 5.0-9 and close the game after you reach the main menuĤ - Install DLL injector that replaces binkw64.dll ( )ĥ - Install the SKSE64 package into the Skyrim folderĦ - Set Steam to use Proton-5.9-GE-6-ST when runningħ - Explicitly set the ICD using Steam Launch options for Skyrim: VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/ gamemoderun %command%Īt this point you should be able to start SSE. Prerequisites - ProtonTricks must be installed.
Don't try and launch from ModOrganiser or Vortex for the same reason. Note - Do not launch from Lutris - This never seems to work, and seems to break GE's Protontricks Scrips for SKSE64. OK, I am seeing a lot of people trying to get this working and want to say here what I did to get it working: Yeah, I saw somewhere that some mods have issues if skse64_loader.exe isn't in the game's folder, so I made a symlink in the same folder and renamed it to SkyrimSE.exe. Don't just rename the skse loader, make a copy & rename that instead, for some reason it doesn't work unless it can find the loader by it's original name in the folder.